The Drusu rarely sees any other race except for the occasional Drow, Svirfneblin, and Duergar. Somehow deep in this pile of filth the dead experiments rose to life as undead creatures, however due to the experimentation their bodies were preserved and can almost pass for being living, albeit starved, creatures and are somehow able to reproduce despite being undead. The Drow were attempting to cross breed with Svirfneblin magically, however the project never bore any real fruit and was soon abandoned, the subjects of the experiment and all of the evidence was thrown into the deepest pit that was known of by the Drow, even Drow city builders do not know exactly how deep this pit may be. the Drusu began as a secret research project by Drow clerics and alchemists that used captured Svirfneblin as guinea pigs to create disposable assassins to carry out the plots of Drow Nobles. No one knows exactly how the Drusu came into existence, and especially how they are able to procreate, but because of where they live rumors have gotten around. The Drusu blends in perfectly with the abundant gray stone underground. The Drusu is thin, small and, exceedingly agile which allows it to go unnoticed even when it is not in its natural pitch black environment. Their bodies seem almost mummified, their gray skin is extremely tight against their bones. The Drusu resembles a cross between a Svirfneblin and a Drow, very thin and elongated like a Drow but about the same size and features of a Svirfneblin. In the depths of the deepest caverns and pits, below even where the Svirfneblin make their home lies the Drusu, few realize that the Drusu even exist as they dwell in the darkest corners underground, even the Drow are not likely to be fully aware of the Drusus existence. They get their dexterity capped at 16 at character creation. So for example, dwarves in my world get +2 to strength and the choice between a +2 bonus to constitution or Wisdom. Instead of giving each race a penalty i gave each race a maximum score, at character creation,in one of their ability, because i was tired of some concept being so terrible they might as well been impossible, but i still wanted some genre convention respected with races. All races have a core bonus to one of the six ability score, and one floating one they can select from two others. That's a bit outside the question asked, but i guess it's still relevant I replaced how ability score bonus and ''penalties'' are selected. I wouldn't let a player create his races willy-nilly. It's easily possible to create an imbalanced race by focusing on racial abilities that give combat bonus while ignoring skill bonus and such traits. The system kinda works, but you have to make sure you don't abuse it. I mostly rebuilt basic races and used the system to try and balance out each of them. I use the race builder all the time for my homebrew world, to make my races fit the setting.
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